Dr Tim Marsh
Tim is a researcher, academic, educator and consultant. His PhD (2005, University of York UK) extends film theory and filmmaking to interactive digital media, virtual reality and digital games.
As researcher and academic, he's previously held appointments across Europe, US, Singapore and Australia including Post-Doctoral Research Associate at the University of Southern California (USC) in Los Angeles (2004-2006), Visiting Research Fellowship at the University of Washington, Seattle, Assistant Professor at the National University of Singapore (2006-2011) and between 2011-2013 he was Senior Lecturer at JCU, Australia. He currently Lecturers in experimental games design at the Griffith Film School.
He’s collaborated on numerous research projects funded through several agencies such as the National Science Foundation US, Media Development Authority Singapore & EPSRC UK. This includes Principle/Chief investigator in collaboration with the Massachusetts Institute of Technology's (MIT) Comparative Media Studies | Writing and Education Arcade.
His multi-disciplinary research focuses on enabling and inspiring creativity, design and development of interactions, narratives and activities with digital media, games, virtual reality and serious games for deeper experience and emotions. His recent creative outputs, showcases and exhibits are beginning to reflect this continued and sustained research effort.
As consultant, he's worked with Singapore’s Ministry of Education (2012-2014) advising on the introduction of game-based storyworlds and interactive storytelling / storybooks across Singapore schools.
Over the years, Tim has developed and taught a variety of courses in interaction design, emerging digital media, experimental and serious games. Tim’s students have received a variety of awards for machinima animation, mixed reality and best paper at ACM SIGGRAPH, Los Angeles.
He is the Chair of the Working Group on Serious Games (WG 14.8) as part of IFIP’s TC14 on Entertainment Computing, on the Editorial Boards of several journal publications including ACM Computers in Entertainment and Elsevier’s Entertainment Computing, and was guest editor for two journal special editions in 2016. He publishes widely, and his third edited book in Interactive Media and Serious Games is currently in press, and his co-authored book is due for publication in 2017. He frequently gives conference and invited presentations, and gave the 2015 keynote address at the international serious games conference in the UK. He's active in conference and workshop organization, including more recently in Brazil, UK, Norway and Australia, was chair of the international conference on entertainment computing - ICEC 2014 in Sydney, and is the general chair overseeing the organization of the international joint conference on serious games (http://jcsg2016.org/) in Brisbane, Sept 2016.